ANMP ~ Another Nameless Music Player


ANMP aims to be a versatile but lightweight audio player, just as the other hundred thousands out there. It is written in C++11. As being only a frontend, ANMP itself doesn’t know anything about audio formats and how to decode them. That’s why it uses 3rd party libraries to decode them. By using VgmStream, GameMusicEmu, LazyUSF and supporting looped songs natively, ANMP is esp. suited to play various audio formats from video games. Moreover it supports Looped Midi Tracks.

Main Features:

  • muting multichannel audio files
  • gapless playback (for most streamed audio formats)
  • arbitrary (forward) looping of songs (i.e. even nested loops)
  • synthesizing MIDI files using fluidsynth
  • multi-channel audio rendering
  • overlapping notes do not kill each other
  • unrolling looped MIDI tracks
  • volume response compatible to N64’s software synth
  • supports an IIR lowpass filter compatible to Rareware‘s N64 games (Conkers Bad Fur Day, Jet Force Gemini)
  • support for cue sheets
  • support for audio normalization based on EBU R 128
  • exposes basic commands via D-Bus

aimp

https://github.com/derselbst/ANMP

Spek ~ Acoustic Spectrum Analyzer


Spek (IPA: /spɛk/, ‘bacon’ in Dutch) helps to analyse your audio files by showing their spectrogram. Spek is free software available for Unix, Windows and Mac OS X.

Features:

  • Supports all popular lossy and lossless audio file formats thanks to the FFmpeg libraries.
  • Ultra-fast signal processing, uses multiple threads to further speed up the analysis.
  • Shows the codec name and the audio signal parameters.
  • Allows to save the spectrogram as an image file.
  • Drag-and-drop support; associates with common audio file formats.
  • Auto-fitting time, frequency and spectral density rulers.
  • Adjustable spectral density range.
  • Translated into 19 languages.

spek

http://spek.cc/
https://github.com/alexkay/spek