Classic game sounds in VST form. As heard in late 80s / early 90s sound cards. Powered by DOSBox emulation.
Adds decoding support for Commodore 64 SID sound files (.SID, .MUS). Based on resid-fp.
The High Voltage SID Collection (HVSC) is a freeware hobby project which organises Commodore 64 music (also known as SID music) into an archive for both musicians and fans alike. The work on the collection is done completely in the Team and contributors’ spare time and is proudly one of the largest and most accurate computer music collections known.
sc68 is an Atari ST and Amiga music player.
The sc68 is a Atari-ST and Amiga music player. It comes as a command line music player as well as libraries for developers and various plugins for well know programs.
This is Windows or Linux program, designed for playing music for AY-3-8912 sound chip (or its analogs are AY-3-8910 and YM2149F). Emulator emulates these sound chips and does not require real ones. Additionally emulator can play CD’s audio tracks and MIDI-files. Optional BASS by Ian Luck can be used for playing MP3 and MOD music.
This Foobar2000 component decodes dozens of streamed ADPCM or other compressed format files extracted from various console and PC games.
Supported codec types:
Quick list of codecs vgmstream supports, including many obscure ones that are used in few games.
PCM 8-bit (signed/unsigned)
PCM 4-bit (signed/unsigned)
PCM 32-bit float
CRI ADX (standard, fixed, exponential, encrypted)
Nintendo DSP ADPCM a.k.a GC ADPCM
Nintendo DTK ADPCM
Nintendo AFC ADPCM
CD-ROM XA ADPCM
Sony PSX ADPCM a.k.a VAG (standard, badflags, configurable, Pivotal)
Electronic Arts EA-XA (stereo, mono, Maxis)
Electronic Arts EA-XAS (v0, v1)
DVI/IMA ADPCM (stereo/mono + high/low nibble, 3DS, Omikron, SNDS, etc)
Microsoft MS IMA ADPCM (standard, Xbox, NDS, Radical, Wwise, FSB, WV6, etc)
Microsoft MS ADPCM (standard, Cricket Audio)
Westwood VBR ADPCM
Yamaha ADPCM (AICA, Aska)
Procyon Studio ADPCM
Level-5 0x555 ADPCM
Konami MTAF ADPCM
Konami MTA2 ADPCM
Paradigm MC3 ADPCM
FMOD FADPCM 4-bit ADPCM
Konami XMD 4-bit ADPCM
Platinum 4-bit ADPCM
Argonaut ASF 4-bit ADPCM
Ocean DSA 4-bit ADPCM
Circus XPCM ADPCM
OKI 4-bit ADPCM (16-bit output, 4-shift, PC-FX)
Ubisoft 4/6-bit ADPCM
SDX2 2:1 Squareroot-Delta-Exact compression DPCM
CBD2 2:1 Cuberoot-Delta-Exact compression DPCM
Activision EXAKT SASSC DPCM
Xilam DERF DPCM
Electronic Arts MicroTalk a.k.a. UTK or UMT
Xiph Vorbis (Ogg, FSB5, Wwise, OGL, Silicon Knights)
MPEG MP1/2/3 (standard, AHX, XVAG, FSB, AWC, P3D, etc)
ITU-T G.722.1 annex C (Polycom Siren 14)
ITU G.719 annex B (Polycom Siren 22)
Electronic Arts EALayer3
Electronic Arts EA-XMA
Sony ATRAC3, ATRAC3plus
Microsoft WMA v1, WMA v2, WMAPro
Xiph Opus (Ogg, Switch, EA, UE4, Exient)
Xiph CELT (FSB)
ASAP (Another Slight Atari Player) plays and converts 8-bit Atari music (*.sap, *.cmc, *.mpt, *.rmt, *.tmc, …) on modern computers and mobile devices.
ANMP aims to be a versatile but lightweight audio player, just as the other hundred thousands out there. It is written in C++11. As being only a frontend, ANMP itself doesn’t know anything about audio formats and how to decode them. That’s why it uses 3rd party libraries to decode them. By using VgmStream, GameMusicEmu, LazyUSF and supporting looped songs natively, ANMP is esp. suited to play various audio formats from video games. Moreover it supports Looped Midi Tracks.
- muting multichannel audio files
- gapless playback (for most streamed audio formats)
- arbitrary (forward) looping of songs (i.e. even nested loops)
- synthesizing MIDI files using fluidsynth
- multi-channel audio rendering
- overlapping notes do not kill each other
- unrolling looped MIDI tracks
- volume response compatible to N64’s software synth
- supports an IIR lowpass filter compatible to Rareware‘s N64 games (Conkers Bad Fur Day, Jet Force Gemini)
- support for cue sheets
- support for audio normalization based on EBU R 128
- exposes basic commands via D-Bus