Mktoc simplifies the steps needed to create audio CD TOC files for the cdrdao CD burning program. For users familiar with EAC or CdrWin, TOC files are synonymous with CUE sheets. The primary goal of mktoc is to create TOC files using a previously generated CUE sheet.
Create a TOC file from a list of WAV files.
Convert an ExactAudioCopy (EAC) CUE file to the TOC format that is usable by cdrdao.
Multi-session aware CUE parsing, necessary for making CDDB and AccurateRip matchable discs.
Non-compliant CUE sheet support.
Support for various pregap methods.
Can create offset corrected WAV files for true ‘bit-for-bit’ accurate copies.
Fuzzy file name logic can correct common file name spelling variations.
Cdrdao records audio or data CD-Rs in disk-at-once (DAO) mode based on a textual description of the CD contents.
Advantages of Disk-At-Once (DAO) Recording:
Recording in disk-at-once mode writes the complete disc, i.e. lead-in, one or more tracks and lead-out, in a single step. The commonly used track-at-once (TAO) mode writes each track independently which requires link blocks between two tracks. Older CD-recorder models forced a two second pause (pre-gap) between two tracks whereas newer models allow adjusting of the pause length in TAO mode reducing the number of link blocks to a minimal amount. However, with TAO it is generally not possible to define the data that is written in pre-gaps. But exactly this feature makes audio CD recording interesting, e.g. by creating hidden bonus tracks or track intros in pre-gaps like it is common habit on commercial CDs. Finally, DAO recording is the only way to write data to the unused R-W sub-channels for e.g. CD-G or CD-TEXT.
Full control over length and contents of pre-gaps (pause areas between tracks). Pre-gaps may be completely omitted, e.g. for dividing live recordings into tracks.
Control over sub-channel data like:
copy, pre-emphasis, 2-/4-channel flags
Support for exact audio, data and mixed mode CD copying.
Support for R-W sub-channel writing.
Tracks may be composed of different audio files supporting non destructive cut.
Accepts WAVE and raw audio files.
CD-TEXT reading and writing with drives that support it.
ANMP aims to be a versatile but lightweight audio player, just as the other hundred thousands out there. It is written in C++11. As being only a frontend, ANMP itself doesn’t know anything about audio formats and how to decode them. That’s why it uses 3rd party libraries to decode them. By using VgmStream, GameMusicEmu, LazyUSF and supporting looped songs natively, ANMP is esp. suited to play various audio formats from video games. Moreover it supports Looped Midi Tracks.
muting multichannel audio files
gapless playback (for most streamed audio formats)
arbitrary (forward) looping of songs (i.e. even nested loops)
IDTE is a full featured tag editor for Windows which supports tagging of FLAC, APE, ID3V1.x/2.x, WMA, LYRICS, and VORBIS tags in audio files.
It also supports the playback of 40+ various lossy and lossless music formats such as FLAC, ALAC, OGG, APE, MP3 etc.
It can rename files based on the tag information, export tag information, create playlists, search for incomplete tags on Internet, fetch lyrics, fetch cover art, supports CUE sheets, can process multiple files at same time, allows for batch file processing, supports SFX, visualizations and more…
MediaHuman Audio Converter is a freeware application for Mac OSX and Windows. It can help you to convert your music absolutely free to WMA, MP3, AAC, WAV, FLAC, OGG, AIFF, Apple Lossless format and bunch of others.