CheeseTracker ~ Sampler & Sequencer


CheeseTracker is a software sampler and step-based sequencer. It allows a musician to turn single-note samples into instruments capable of covering three or four octaves (by playing the samples at different speeds, resulting in different pitches). In addition, it is possible to take a collection of samples that are recorded at different octaves, and combine them into a single “instrument,” allowing for even more octaves without sampling artifacts.

Using the Pattern Editor, it is possible to compose songs with these instruments that the computer plays automatically. The Pattern Editor allows the user to arrange samples in several independant channels, so that many samples can play simultaneously. These songs, and the samples which comprise their instruments, can be saved together in one-file archives called modules.

CheeseTracker imposes no limits on the length of the samples used. As a result, it can be used as a mixer as well as a sampler/sequencer. Effects such as reverb can be applied to each sample individually, eliminating the need for expensive pedals.

cheesetracker.sourceforge.net

foo_input_vgmstream ~ Foobar2000 Plays Game Audio


This Foobar2000 component decodes dozens of streamed ADPCM or other compressed format files extracted from various console and PC games.

www.foobar2000.org/components/view/foo_input_vgmstream

Supported codec types:

Quick list of codecs vgmstream supports, including many obscure ones that are used in few games.

PCM 16-bit
PCM 8-bit (signed/unsigned)
PCM 4-bit (signed/unsigned)
PCM 32-bit float
u-Law/a-LAW
CRI ADX (standard, fixed, exponential, encrypted)
Nintendo DSP ADPCM a.k.a GC ADPCM
Nintendo DTK ADPCM
Nintendo AFC ADPCM
ITU-T G.721
CD-ROM XA ADPCM
Sony PSX ADPCM a.k.a VAG (standard, badflags, configurable, Pivotal)
Sony HEVAG
Electronic Arts EA-XA (stereo, mono, Maxis)
Electronic Arts EA-XAS (v0, v1)
DVI/IMA ADPCM (stereo/mono + high/low nibble, 3DS, Omikron, SNDS, etc)
Microsoft MS IMA ADPCM (standard, Xbox, NDS, Radical, Wwise, FSB, WV6, etc)
Microsoft MS ADPCM (standard, Cricket Audio)
Westwood VBR ADPCM
Yamaha ADPCM (AICA, Aska)
Procyon Studio ADPCM
Level-5 0x555 ADPCM
lsf ADPCM
Konami MTAF ADPCM
Konami MTA2 ADPCM
Paradigm MC3 ADPCM
FMOD FADPCM 4-bit ADPCM
Konami XMD 4-bit ADPCM
Platinum 4-bit ADPCM
Argonaut ASF 4-bit ADPCM
Ocean DSA 4-bit ADPCM
Circus XPCM ADPCM
OKI 4-bit ADPCM (16-bit output, 4-shift, PC-FX)
Ubisoft 4/6-bit ADPCM
SDX2 2:1 Squareroot-Delta-Exact compression DPCM
CBD2 2:1 Cuberoot-Delta-Exact compression DPCM
Activision EXAKT SASSC DPCM
Xilam DERF DPCM
InterPlay ACM
VisualArt’s NWA
Electronic Arts MicroTalk a.k.a. UTK or UMT
CRI HCA
Xiph Vorbis (Ogg, FSB5, Wwise, OGL, Silicon Knights)
MPEG MP1/2/3 (standard, AHX, XVAG, FSB, AWC, P3D, etc)
ITU-T G.722.1 annex C (Polycom Siren 14)
ITU G.719 annex B (Polycom Siren 22)
Electronic Arts EALayer3
Electronic Arts EA-XMA
Sony ATRAC3, ATRAC3plus
Sony ATRAC9
Microsoft XMA1/2
Microsoft WMA v1, WMA v2, WMAPro
AAC
Bink
AC3/SPDIF
Xiph Opus (Ogg, Switch, EA, UE4, Exient)
Xiph CELT (FSB)
Musepack
FLAC
Others

github.com/losnoco/vgmstream