foo_AdvancedControls ~ Foobar2000 Advanced Controls


Control all the playback functions of Foobar2000 from icons on the Taskbar Notification Area. Using an area only two tray icons wide, you have the playback functions, and the volume or the seek bar, as well as a context menu.

A popup balloon (which can be disabled) appears each time a new song begins, to provide fully customizable information about the song that is playing.

The Delete Current File function deletes the file that is currently playing. It always asks for confirmation and puts the file into the recycle bin if possible, so you won’t delete files without intending to.

The extra functions introduced by this component can also be mapped to a shortcut key.

www.niversoft.com/products/fac
www.foobar2000.org/components/view/foo_advancedcontrols
Wiki

foo_logitech_lcd ~ Foobar2000 & Logitech LCDs


A component to display visualisations and track information on a variety of Logitech LCD screens.

Features:

  • Support for monochrome LCDs (G13, G15, G510 & Z-10)
  • Support for colour LCDs (G19)
  • 11 different visualisations (4 spectrum analysers, 4 oscilloscopes, 3 VU meters)
  • Track info display
  • Massively customisable

www.foobar2000.org/components/view/foo_logitech_lcd

foo_vis_shpeck ~ Foobar MilkDrop Visualizations


The foo_vis_shpeck component runs Winamp visualization plugins in a stand-alone window, a Columns UI panel or Default UI element.

Documentation
Download
Hydrogen Audio Topic
Download Winamp

Shpeck enables Foobar2000 to display dynamic graphics that react to the beat. It’s possible to toggle between fullscreen and windowed modes.

Install the foo_vis_shpeck plugin, combined with Winamp’s MilkDrop visualizations.

  1. Download and install Winamp (or at least the folder structure for the plugins)
  2. Download and install foo_vis_shpeck
  3. Download some visualizations
  4. Uncompress visualizations and copy to System > Program Files > Winamp > Plugins
  5. Create a new foobar DUI panel or tab and add the new UI element Playback Visualisation > Shpeck
  6. Configure the plugin at Preferences > Visualisations > Shpeck
  7. Configure visualizations
Preferences: Shpeck

Resources:
www.foobar2000.org/components/view/foo_vis_shpeck
www.winamparchive.org
archive.org/details/tucows_193563_Winamp
www.mediafire.com/download/8hxarja92q9q99c/foobar2000-milkdrop-2.25c.7z
forums.winamp.com/forum/winamp/winamp-discussion/4615655-winamp-5-9-2-released

Guides:
Milkdrop in Foobar on Windows 8 ~ vault-tec.info/post/51743506694/milkdrop-in-foobar2000-on-windows-8

Additional Presets:
sourceforge.net/projects/mdpresetpack/
www.thefreewindows.com/21777/download-free-milkdrop2-50000-presets-megapack/
archive.org/details/Milkdrop252kPresetCollection.7z

… some archives from this milkdrop contest thread on Winamp forum and put everything into a single archive. Some of the presets are nice and quite original, but most of them are variations. The ones that seemed nice to me I copied and added exclamation mark to their names. ~ hydrogenaud.io/index.php/topic,59388.msg914054.html#msg914054

Foobar2000 ~ Title Formatting Guide


Table of Contents

  • Introduction: What Title Formatting Is
  • Why Title Formatting Exists
  • Where You Use Title Formatting
  • Core Concepts You Need to Know
  • Plain Text in Title Formatting
  • Fields (Metadata Tags)
  • Combining Plain Text and Fields
  • Handling Missing Information
  • Using Conditional Logic with $if()
  • Practical Examples
  • Useful Built-In Fields
  • Things Beginners Can Ignore
  • Starter Setup for New Users
  • Final Notes

Introduction: What Title Formatting Is

Title formatting in foobar2000 is a system that allows you to control how information about your music is displayed in the interface. It doesn’t modify the audio files themselves or change tags — it only affects how metadata and other information is shown in playlists, status bar, or window title.

Think of it like a template language: you define a pattern for text, and foobar2000 fills in the fields with actual track information. For example, you can make the playlist display tracks as:

Artist - Track Title (Album)


Why Title Formatting Exists

Music files contain metadata such as:

  • Artist
  • Album
  • Track title
  • Track number
  • Year
  • Duration

Different users want to display this information differently. Title formatting lets you:

  • Decide which information to display
  • Choose the order of information
  • Add separators, labels, or punctuation
  • Optionally display certain information only when it exists

For example, you might want to show the album only if it exists. Title formatting makes that possible.


Where To Use Title Formatting

You typically use title formatting in three main places:

  1. Playlist columns — to customize how each column displays track info.
  2. Status bar — to show the “Now Playing” track in a readable format.
  3. Window title — to display the currently playing track in the foobar2000 window or taskbar.

Core Concepts You Need to Know

There are three core concepts that beginners must understand:

  1. Plain Text: Text you type exactly as it should appear.
  2. Fields: Metadata values from the audio files (e.g., %artist%, %title%).
  3. Conditional Logic: Optional logic to handle missing fields or customize output dynamically.

Plain Text in Title Formatting

Any normal text you type is displayed exactly as written. This is useful for labels, punctuation, or separators:

Now Playing:

You can combine plain text with fields to make output more readable:

Now Playing: %artist% - %title%

This will display something like:

Now Playing: Radiohead - Paranoid Android


Fields (Metadata Tags)

Fields are placeholders that pull metadata from your music files. They are written inside percent signs:

%artist%

Some common fields include:

FieldMeaning
%artist%Track artist
%album%Album name
%title%Track title
%tracknumber%Track number
%date%Year or release date
%length%Track duration

Example combining fields:

%artist% - %title%

Output:

Radiohead - Paranoid Android


Combining Plain Text and Fields

You can mix plain text with fields to create more structured output. For example:

%artist% – %title% (%album%)

Output:

Radiohead – Paranoid Android (OK Computer)


Handling Missing Information

If a field does not exist in the file, foobar2000 simply displays nothing. For example, if %composer% is missing:

%composer%

The output will be blank. To prevent blank parentheses or awkward spacing, you can use conditional logic.


Using Conditional Logic with $if()

The $if() function allows you to display text only when a field has a value:

$if(condition,then,else)

Example:

%artist% - %title%$if(%album%, (%album%),)

This will display the album in parentheses only if %album% exists. Otherwise, it leaves that part empty.


Practical Examples

Playlist Column

%artist% - %title%

Status Bar

Now Playing: %artist% – %title%

Window Title

%artist% – %title% | foobar2000


Useful Built-In Fields

These fields are always available and do not require files to be tagged:

FieldMeaning
%filename%File name
%path%Full file path
%codec%Audio codec
%bitrate%Bitrate
%samplerate%Sample rate

Things Beginners Can Ignore

  • Nested functions
  • Math expressions
  • String replacement logic
  • Legacy syntax
  • Advanced grouping

Starter Setup for New Users

For someone just installing foobar2000, start with these basic formats:

%artist% - %title%

Now Playing: %artist% – %title%$if(%album%, (%album%),)

%artist% – %title%


Final Notes

  • %field% is the most important concept
  • $if() handles missing or optional data elegantly
  • Some data and fields depend upon components being installed

foo_tfsandbox

A good place to start is by installing foo_tfsandbox, this component allows you to experiment with title formatting expressions and fields before you implement them.

Title Formatting Fields:

$info(referenced_offset) ~ shows time in format mm:ss:ff where ff are CD frames. For the first track it will show nothing instead of 00:00:00
hydrogenaud.io/index.php?topic=118733.msg979344

Title Formatting Examples:
Name | Pattern | Alignment

Display Dynamic Range:
Album DR: $if2(%album dynamic range%,–) | Track DR: $if2(%dynamic range%,–)
Bits (bit depth) | $ifequal([%__bitspersample%],0,16,%__bitspersample%) | Left
$if($or($stricmp(%codec%,DTS),$stricmp($cut(%codec%,3),DCA)),$if($info(bitspersample),$ifequal(%samplerate%,96000,$ifgreater(%bitrate%,1537,DTS-HD,DTS 96/$info(bitspersample)),DTS-HD),DTS),%codec% [%codec_profile%])
Release Date (earliest):
$max(%DATE%,$min($year(%DATE%),$year(%DISCOGS_RELEASED%),$year(%DISCOG_MASTER_RELEASE_DATE%)))
hydrogenaud.io/index.php/topic,125532.0

References:

Title_Formatting_Introduction
Title Formatting Reference
Titleformat Examples
Titleformat_Album_List

foo_deskband_control ~ Foobar2000 On The Taskbar


Customizable windows – taskbar deskband control

www.foobar2000.org/components/view/foo_deskband_controls
hydrogenaud.io/index.php?topic=78234.0

foo_input_vgmstream ~ Foobar2000 Plays Game Audio


This Foobar2000 component decodes dozens of streamed ADPCM or other compressed format files extracted from various console and PC games.

www.foobar2000.org/components/view/foo_input_vgmstream

Supported codec types:

Quick list of codecs vgmstream supports, including many obscure ones that are used in few games.

PCM 16-bit
PCM 8-bit (signed/unsigned)
PCM 4-bit (signed/unsigned)
PCM 32-bit float
u-Law/a-LAW
CRI ADX (standard, fixed, exponential, encrypted)
Nintendo DSP ADPCM a.k.a GC ADPCM
Nintendo DTK ADPCM
Nintendo AFC ADPCM
ITU-T G.721
CD-ROM XA ADPCM
Sony PSX ADPCM a.k.a VAG (standard, badflags, configurable, Pivotal)
Sony HEVAG
Electronic Arts EA-XA (stereo, mono, Maxis)
Electronic Arts EA-XAS (v0, v1)
DVI/IMA ADPCM (stereo/mono + high/low nibble, 3DS, Omikron, SNDS, etc)
Microsoft MS IMA ADPCM (standard, Xbox, NDS, Radical, Wwise, FSB, WV6, etc)
Microsoft MS ADPCM (standard, Cricket Audio)
Westwood VBR ADPCM
Yamaha ADPCM (AICA, Aska)
Procyon Studio ADPCM
Level-5 0x555 ADPCM
lsf ADPCM
Konami MTAF ADPCM
Konami MTA2 ADPCM
Paradigm MC3 ADPCM
FMOD FADPCM 4-bit ADPCM
Konami XMD 4-bit ADPCM
Platinum 4-bit ADPCM
Argonaut ASF 4-bit ADPCM
Ocean DSA 4-bit ADPCM
Circus XPCM ADPCM
OKI 4-bit ADPCM (16-bit output, 4-shift, PC-FX)
Ubisoft 4/6-bit ADPCM
SDX2 2:1 Squareroot-Delta-Exact compression DPCM
CBD2 2:1 Cuberoot-Delta-Exact compression DPCM
Activision EXAKT SASSC DPCM
Xilam DERF DPCM
InterPlay ACM
VisualArt’s NWA
Electronic Arts MicroTalk a.k.a. UTK or UMT
CRI HCA
Xiph Vorbis (Ogg, FSB5, Wwise, OGL, Silicon Knights)
MPEG MP1/2/3 (standard, AHX, XVAG, FSB, AWC, P3D, etc)
ITU-T G.722.1 annex C (Polycom Siren 14)
ITU G.719 annex B (Polycom Siren 22)
Electronic Arts EALayer3
Electronic Arts EA-XMA
Sony ATRAC3, ATRAC3plus
Sony ATRAC9
Microsoft XMA1/2
Microsoft WMA v1, WMA v2, WMAPro
AAC
Bink
AC3/SPDIF
Xiph Opus (Ogg, Switch, EA, UE4, Exient)
Xiph CELT (FSB)
Musepack
FLAC
Others

github.com/losnoco/vgmstream

foo_input_sacd ~ Foobar2000 Super Audio CD Decoder


Super Audio CD Decoder input plugin for foobar2000. Decoder is capable of playing back Super Audio CD ISO images, DSDIFF, DSF and DSD WavPack files. Direct DSD playback for compatible devices.

Separate DSD Processor/DSD Converter plugins for track extraction into DSD/DST encoded files.

sourceforge.net/projects/sacddecoder
Foobar2000:Components/Super_Audio_CD_Decoder_(foo_input_sacd)
Sony: How to install a Super Audio CD Decoder component

I’ve successfully followed these steps to get DSD (.dsf filetype) and SACD (.iso filetype) playing at high bit rate using foobar2000 on my S.M.S.L M500 DAC.

This has been adapted from “SECTION II” of this page, thanks to “sirblew” for the tip!

Introduction

DSD stands for Direct Stream Digital and it is a high-definition lossless audio format with a twist. PCM signal solutions (like FLAC, TTA or APE) measure a set of bits multiple times per second to capture the audio data, hence the 16/24-bit parameter. On the other hand, DSD uses only one bit but samples it 2.8 million times a second to capture the audio signal.

ASIO Output (Required)

Download and extract foo_out_asio – ASIO Output

Install the asio component:

  • File > Preferences > Components
  • Click Install.
  • Select “foo_out_asio.fb2k-component”.
  • Click OK, then OK again to restart Foobar2000.

Set the asio component as the output device:

  • File > Preferences > Playback > Output
  • Device: “ASIO : USB DAC ASIO” (or name of your device)

Optionally, disable all other devices:

  • File > Preferences > Playback > Output > Devices
  • (uncheck all but “ASIO : USB DAC ASIO”, for example)

SACD (ISO) Playback

Download and extract foo_input_sacd – Super Audio CD Decoder. This decoder is capable of playing back Super Audio CD ISO images, DSDIFF, DSF and DSD WavPack files.

Install DSD SACD component:

  • File > Preferences > Components
  • Click Install.
  • Select only “foo_input_sacd.fb2k-component”.
  • Click OK, then OK again to restart Foobar2000.

Set plugin for “PCM” as output mode:

  • File > Preferences >Tools > SACD
  • Output (per device)
    • Type: “DSD+PCM” (was PCM). Note: DSD+PCM will send a converted to PCM stream to Foobar so graphic add-ons like VU-meters, spectrographs and so on will work as they do when playing regular PCM files.
    • Samplerate: 384000 (was 44100)
  • Converter
    • DSD2PCM Mode: “Direct (64fp, 30kHz lowpass)” (was “Multistage (32fp)”). 30KHz low pass filtered means all DSD noise above that frequency is removed and does not reach the amp.
  • Input
    • Preferable Area: “Stereo” (was “None”). Only stereo tracks are displayed.
    •  Editable Tags (was unchecked).
    •  Store Tags With ISO (was unchecked). Stores tag info in the plugin folder.
    •  Linked 2CH/MCH Tags (was unchecked). Tags added to a SACD ISO will be shared between stereo and multichannel tracks.
  • Click OK

DSF Extraction (optional)

This can be useful if you open an ISO file and want to extract the contained files to DSF.

Download and extract foo_dsd_converter.

Install DSD Converter component:

  • File > Preferences > Components
  • Click Install.
  • Select only “foo_dsd_converter.fb2k-component”.
  • Click OK, then OK again to restart Foobar2000.

Ensure “Convert” menu item is enabled:

  • File > Preferences > Display > Context Menu
  • Ensure “Convert” (and child items) are checked.

Now right click a file in the playlist an choose “Convert > DSD Convert”.

  • Output format: DSF
  • Path:
  • Output style: “…” then choose file name: “nn. title” and close dialog.
  • Click “Convert”.

Foobar2000 DSD & SACD Support

foo_tfsandbox ~ Foobar2000 Title Formatting


This component provides an editor for title formatting code [mainly targeted at title formatting beginners]. The editor includes syntax highlighting, a preview of the selected fragment of the code and a view of the code structure. The idea behind the component is to allow users to explore title formatting scripts by exposing aspects which are normally hidden on the user interface of foobar2000 and its components.

www.foobar2000.org/components/view/foo_tfsandbox
github.com/stengerh/foo_tfsandbox
Hydrogenaudio Topic

Foobar2000 ~ Encoder & Input List


Additional encoding/decoding and input components expand the range of audio file formats that can be played by Foobar2000. Not all of these components are official or officially recommended. Listed alphabetically by component name.

  • foo_ac3 ~ Decodes ATSC A-52 bitstream files (.AC3). Also includes a packet decoder for Matroska files containing AC3 streams.
  • foo_asap ~ Decodes Atari 8-bit chiptunes in the following formats: SAP, CMC, CM3, CMR, CMS, DMC, DLT, MPT, MPD, RMT, TMC, TM8, TM2, FC. Also plays files in all foobar2000-supported formats from ATR disk images.
  • foo_gep ~ Decodes several game console music formats: AY, GBS, GYM, HES, KSS, NSF, SAP, SGC, SPC, and VGM.
  • foo_input_adplug ~ Decodes all Adlib FM chip formats supported by the AdPlug library.
  • foo_input_amr ~ Plays Adaptive Multi-Rate audio (AMR or AMR-NB).
  • foo_input_avs ~ Decodes AviSynth scripts (.AVS), audio only. Requires AviSynth 2.5 or newer.
  • foo_input_dsdiff ~ Adds decoding support for DSDIFF files (.DFF).
  • foo_input_dts ~ Decodes DTS Coherent Acoustics files (.DTS) and DTS WAV files (.DTSWAV). Also includes a packet decoder for Matroska files containing DTS streams, and a decode post-processor which supports decoding DTS streams from 44100Hz or 48KHz 16-bit lossless PCM streams.
  • foo_input_dvda ~ Decoder is capable of playing back DVD-Audio discs, ISO images, AOB, MLP and Dolby TrueHD files in full resolution. Dedicated plugin for DTS-HD playback.
  • foo_input_gsf ~ Decodes .GSF/.MINIGSF files.
  • foo_input_ht ~ Decodes Sega Dreamcast Sound Format (.DSF/.MINIDSF) files and Sega Saturn Sound Format (.SSF/.MINISSF) files.
  • foo_input_hvl ~ Decodes Hively Tracker files (.HVL) as well as Abyss’ Highest eXperience files (.ahx)
  • foo_input_kdm ~ Decodes Ken Silverman’s Digital Music format files. (.kdm)
  • foo_input_monkey ~ Decodes Monkey’s Audio files (.APE) as well as APE Link files (.APL).
  • foo_input_ncsf ~ Decodes Nitro Composer Sound Format files (.NCSF/.MININCSF).
  • foo_input_org ~ Decodes Organya (.ORG) files.
  • foo_input_qsf ~ Decodes Capcom QSound Sound Format files (.QSF/.MINIQSF).
  • foo_input_shorten ~ Adds support for decoding Shorten files and tagging them through external APEv2 tags.
  • foo_input_sacd ~ Decoder is capable of playing Super Audio CD ISO images, DSDIFF, DSF and DSD WavPack files. Direct DSD playback for compatible devices.
  • foo_input_spotify ~ Spotify support for foobar2000. Requires a Spotify premium account.
  • foo_input_syntrax ~ Supports playback of the Syntrax or Jaytrax module format. (.JXS)
  • foo_input_tak ~ Alternative TAK decoder component. Bundles TAK 2.3.1 beta 1 decoder library.
  • foo_input_tfmx ~ Decodes TFMX files (MDAT., TFMX., .MDAT, .TFM, .TFMX, .TFX).
  • foo_input_tta ~ Decoder for the TTA Lossless Audio Codec. Decodes .tta files.
  • foo_input_usf ~ This is a decoder which adds support for playing (Ultra) Nintendo 64 Sound format (.USF/.MINIUSF) files.
  • foo_input_v2m ~ Farbrausch V2 module (V2M) decoder
  • foo_input_vgmstream ~ Decodes dozens of streamed ADPCM or other compressed format files extracted from various console and PC games.
  • foo_input_vio2sf ~ Decodes Nintendo DS Sound Format files (.2SF/.MINI2SF).
  • foo_input_zxtune ~ Decodes ZX Spectrum, Amiga, PC, Atari, Acorn chip / digital / fm tunes.
  • foo_luner2 ~ Decodes Lunar:  Eternal Blue disc for Sega CD.
  • foo_midi ~ Decodes General MIDI files (.MID, .KAR) and RIFF MIDI files (.RMI) as well as several proprietary MIDI formats (.MIDS, .MDS, .HMI, .HMP, .MUS, .XMI, .LDS).
  • foo_openmpt54 ~ This component aims to replace the DUMB module decoder, or foo_dumb, as it is much faster, and also in some ways more accurate than DUMB. It also supports more features internally, such as MO3 decoding, and unpacking xpk, ppm, and mmcmp formats.  It also supports .MPTM/.MPTMZ, .MO3, .UMX, .MOD/.MDZ/.MDR/.M15, .S3M/.S3Z, .XM/.XMZ, .IT/.ITZ, .STM, .PT36, .NST, .M15, .STK, .ST26, .ICE, .WOW, .ULT, .669, .MTM, .MED, .FAR, .MDL, .AMS, .DSM, .AMF, .OKT, .DMF, .PTM, .PSM, .MT2, .DBM, .DIGI, .IMF (Imago Orpheus), .J2B, .PLM, .SFX, .SFX2, .MMS, .STP, .C67, .GDM, and .DTM.
  • foo_pd_aac ~ This component replaces the stock input component’s AAC decoder with the one from FDK-AAC v2.0.1, to support AAC formats not supported by FFmpeg, such as xHE-AAC / USAC.
  • foo_psf ~ Decodes Sony Playstation Sound Format files (.PSF/.MINIPSF) as well as Playstation 2 Sound Format files (.PSF2/.MINIPSF2).
  • foo_sid ~ Decodes Commodore 64 SID sound files (.SID, .MUS). Based on resid-fp.
  • foo_snesapu ~ An alternative decoder for Super Nintendo SPC Sound Format files (.SPC).
  • foo_youtube ~ Play Youtube videos and playlists directly from their URLs.
Additional Input Resources:

foo_hdcd ~ This post processing service component will decode HDCD data in any 16-bit PCM stream passed through it by supporting inputs, such as CDDA, WAV, FLAC, and WavPack.

Command-Line Decoder Wrapper ~ This component allows foobar2000 to play or convert any audio format with a standalone command-line decoder available, including various exotic formats that do not have native foobar2000 decoder components. (foo_input_exe)

FFmpeg Decoder Wrapper ~ This component allows foobar2000 to read arbitrary file formats via user-supplied ffmpeg.exe and ffprobe.exe. (foo_input_ffmpeg)

foo_dyndec ~ Exposes the decoded sample rate, number of channels and bit depth to components that can only use static information natively.

foo_input_dummy ~ a pseudo input

How to install a foobar component.

foo_youtube ~ Foobar2000 & Youtube


Watch music videos and video playlists using Foobar2000

  • This component adds the possibility of playing Youtube, Vimeo and Dailymotion clips directly via their URL.
  • In addition to single clip URLs it supports clip feeds (i.e. playlists, channels etc.) from Youtube and Dailymotion.
  • Single clips and feeds can be added using File menu commands Add location and Add multiple URL(s).
  • Component has several UI elements, both DUI and CUI are supported. There are element for searching on Youtube within the program, for video playback and elements for various technical info about clips and component workflow. All elements are listed under Youtube Source group in UI configuration windows.
  • In addition to UI elements it has several popup windows with similar functionality.
  • For Lyric Show Panel 3 it provides an additional lyric source.
  • Clip thumbnails are exposed as album art to the program.
  • Single clip can be turned into album with multiple tracks.

fy.3dyd.com
www.foobar2000.org/components/view/foo_youtube

Install component then install these dependencies:

Installing madVR:

  1. Download madVR zip archive
  2. Extract contents to a new folder
  3. Move folder to “C:\Program Files” (you need to be an admin)
  4. Right click install.bat and select “Run as administrator”

If it works it will say “Install Successful”

Additional Resources:
wiki.mikejung.biz/MadVR#LAV_Filters

foo_random_pools ~ Random Autoplaylists


Another type of Foobar2000’s playlists are randomly generated autoplaylists where songs, or groups of songs, are selected randomly from a pool of the same. By predefining a subset of a media library, “pools” of refined selections can be created and then drawn from.

foo_random_pools is a foobar2000 component for creating random playlist entries selected and grouped by various pool definitions.

www.foobar2000.org/components/view/foo_random_pools

Let’s say you want a playlist of random blues albums from your library.

  • First you’ll need to install the foo_random_pools component.
  • After you’ve installed foo_random_pools, you’ll need to set up a pool in the File > Preferences > Tools > Random pools sub-menu.File - Preferences - Tools - Random pools
  • You’ll need to select the “Add …” button which brings up the Random pool criteria form.Preferences - Random Pools - Random Pool - blankFor example to make a pool of blues albums use the following criteria:
    Name: Album – All Blues
    Group: %album artist% – %date% – %album%
    Determine probability for picking groups …: Unchecked
    Number of groups to add: 1
    Filter: (NOT %album artist% IS “Various Artists”) AND (%genre% HAS Blues)
    Filter with the content of the target playlist: Unchecked
    Number of tracks to add: 0
    Number of minutes to add: 0
    Number of MBs to add: 0
    Limit after sorting: Unchecked
    Sort: %path%
    Sort / limit each group: Checked
    Priority: 10Preferences - Random Pools - Edit
  • Now you have to link pools to a playlist by specifying a name in the Autoadd section’s Playlist patterns field of the Random pools preferences menu.File - Preferences - Tools - Random pools - Autoadd - Random Blues Album
  • Create a new playlist, File>New Playlist Ctrl+N, and name it “Random Blues Album” and then select and display it.
  • To add a random blues album to the playlist, select File > Random pools > Album – All Blues. Each time it’s selected, another random blues album will be added to the playlist.