UVR ~ Ultimate Vocal Remover GUI


This application uses state-of-the-art source separation models to remove vocals from audio files. UVR’s core developers trained all of the models provided in this package (except for the Demucs v3 and v4 4-stem models).

github.com/Anjok07/ultimatevocalremovergui

DMRA ~ Digital Media Renderer Analyser


This Digital Media Renderer Analyser is a test application that evaluates the capabilities of a selected UPnP / DLNA Digital Media Renderer and recommends the optimum server settings for it to run with JRiver Media Center.

Optional Test Files

In addition to the tool, you can also download an optional set of sample test files here – warning download size 100 MByte

Database of Renderer Test Reports

You can download the database collection of the test results of all renderers so far tested here. Note if you want to add your renderer to this collection please email me the report.

www.whitebear.ch/dmra

Foobar2000 ~ Installing Analog VU Meters


Adding an analog VU meter to the Foobar2000 2.x Default User Interface

Required component: foo_vis_vumeter

Directions:

  1. Download foo_vis_vumeter
  2. Click on foo_vis_vumeter which should install the component
  3. Click Apply and then Ok to restart Foobar
  4. Copy some .bin skin files to the …\AppData\Roaming\foobar2000-v2\vumeter folder (Shift+File>Browse configuration folder)
  5. Select View > Layout > Enable layout editing mode
  6. Right click the tab area in a panel and select Add New Tab
  7. Right click the new tab and rename it “Analog VU Meter” or whatever
  8. Right click the new tab display area and select Add New UI Element
  9. Select ‘Analog VU Meter (DirectX 12)’ from the list (Playback Visualization)
  10. Disable layout editing mode

Parameters:

Right mouse click on the meter display:

  • submenus – Layout / Mode / Levels / Decay / Tuning / Options
  • Fullscreen
  • Skin Selection

Mouse wheel (hover over meters)

  • Adjusts current Tuning selection

Resources:
Analog VU Meter Skin Gallery
Foobar2000 1.x ~ Installing Analog VU Meters

Sources:
www.hydrogenaud.io/forums/index.php?showtopic=33939
www.hydrogenaud.io/forums/index.php?showtopic=106793
www.head-fi.org/t/616963/the-foobar2000-resource-thread/45#post_9382013
foobar2000.ru/forum/viewtopic.php?t=5012 (Russian)

jfMusic ~ Tracked Music Editor


Supports WAV and DLS files.
Supports recording from MIDI devices.

sourceforge.net/projects/jfmusic

CamillaDSP ~ IIR & FIR Engine For Crossovers & Room Correction


A tool to create audio processing pipelines for applications such as active crossovers or room correction. It is written in Rust to benefit from the safety and elegant handling of threading that this language provides. Supported platforms: Linux, macOS, Windows.

Audio data is captured from a capture device and sent to a playback device. Alsa, PulseAudio, Jack, Wasapi and CoreAudio are currently supported for both capture and playback.

The processing pipeline consists of any number of filters and mixers. Mixers are used to route audio between channels and to change the number of channels in the stream. Filters can be both IIR and FIR. IIR filters are implemented as biquads, while FIR use convolution via FFT/IFFT. A filter can be applied to any number of channels. All processing is done in chunks of a fixed number of samples. A small number of samples gives a small in-out latency while a larger number is required for long FIR filters. The full configuration is given in a YAML file.

henquist.github.io
github.com/HEnquist/camilladsp

SOX-DSD ~ SoX With DSD For Windows.


Here located unofficial builds of the SoX (Sound eXchange) audio tool with DSD support and other patches (including both DSF & DFF I/O and SDM sox “effect” to convert from PCM to DSD) for OS Windows only. Provided two Windows executable files for 32 & 64 bit systems. Binaries were cross-compiled on Linux using MinGW/gcc on fully static way.

  •  DSF I/O
  •  DFF I/O
  •  SDM effect to convert from PCM to DSD
github.com/turbulentie/sox-dsd-win

Polyphone ~ Cross-platform Soundfont Editor


Polyphone is an open-source soundfont editor for creating musical instruments, available for Windows, Mac OS X and Linux.

Features:

  • editing of sf2, sf3, sfz and sfArk file formats
  • compatible with jack and asio audio servers
  • built-in synthesizer, controlled by a virtual keyboard or midi signals
  • automatic recognition of root keys
  • automatic loop of samples
  • simultaneous editing of parameters
  • specific tools for musical instrument creation
  • recorder to keep a trace of what is played in a .wav file
  • soundfont browser connected to the online repository
www.polyphone.io
github.com/davy7125/polyphone
community.linuxmint.com/software/view/polyphone

BirdNET-Go ~ Realtime BirdNET Soundscape Analyzer


BirdNET-Go is an AI solution for continuous avian monitoring and identification

  • 24/7 realtime bird song analysis of soundcard capture, analysis output to log file, SQLite or MySQL
  • Utilizes BirdNET AI model trained with more than 6500 bird species
  • Local processing, Internet connectivity not required
  • Easy to use Web user interface for data visualisation
  • BirdWeather.com API integration
  • Realtime log file output can be used as overlay in OBS for bird feeder streams etc.
  • Minimal runtime dependencies, BirdNET Tensorflow Lite model is embedded in compiled binary
  • Runs on Windows, Linux and macOS
  • Low resource usage, works on Raspberry Pi 3 and equivalent 64-bit single board computers

github.com/tphakala/birdnet-go

Akkeyrdion ~ Chromatic MIDI Keyboard Accordion


Turn your computer keyboard into a chromatic accordion keyboard. Ah, but it already is…

Supports both right and left hand system, currently:
– C griff (right hand)
– B griff (right hand)
– Stradella (left hand standard bass system)

sourceforge.net/projects/akkeyrdion

Integra Live ~ Simple Interactive Audio


Interactive audio made simple.

integra.io
sourceforge.net/projects/integralive
en.wikipedia.org/wiki/Integra_Live

FlexASIO ~ Flexible Universal ASIO Driver


FlexASIO is a universal ASIO driver, meaning that it is not tied to specific audio hardware. Other examples of universal ASIO drivers include ASIO4ALL, ASIO2KS, ASIO2WASAPI.

Universal ASIO drivers use hardware-agnostic audio interfaces provided by the operating system to produce and consume sound. The typical use case for such a driver is to make ASIO usable with audio hardware that doesn’t come with its own ASIO drivers, or where the bundled ASIO drivers don’t provide the desired functionality.

While ASIO4ALL and ASIO2KS use a low-level Windows audio API known as Kernel Streaming (also called “DirectKS”, “WDM-KS”) to operate, and ASIO2WASAPI uses WASAPI (in exclusive mode only), FlexASIO differentiates itself by using an intermediate library called PortAudio that itself supports a large number of operating system sound APIs, which includes Kernel Streaming and WASAPI (in shared and exclusive mode), but also the more mundane APIs MME and DirectSound. Thus FlexASIO can be used to interface with any sound API available on a Windows system. For more information, see the backends documentation.

Among other things, this makes it possible to emulate a typical Windows application that opens an audio device in shared mode. This means other applications can use the same audio devices at the same time, with the Windows audio engine mixing the various audio streams. Other universal ASIO drivers do not offer this functionality as they always open audio devices in exclusive mode.

github.com/dechamps/FlexASIO