Common Music (CM) is a real-time music composition system implemented in JUCE/C++ and Scheme. It generates musical output via MIDI, OSC, CLM, FOMUS and CSOUND. Its user application is called GRACE (Graphical Real-time Algorithmic Composition Environment)
- Algorithmic music composition environment
- Runs on Mac, Windows and Linux
- Real time scheduling of musical algorithms
- Two coding languages for designing algorithms: S7 Scheme and SAL (an easy-to-learn alternate)
- MIDI input/output
- CLM/Sndlib audio system built in (Scottstaedt)
- CCRMA digital audio instrument definitions built in (Scottstaedt)
- Open Sound Control input/output
- Metronomes and running algorithm redefinition for live coding
- Data visualization
- Music pattern definitions
- Fomus system built in for computing music notations (Psenicka)
Cabbage is a software for prototyping and developing audio instruments with the Csound audio synthesis language. Instrument development and prototyping is carried out with the main Cabbage IDE. Users write and compile Csound code in a code editor. If one wishes one can also create a graphical frontend, although this is no longer a requirement for Cabbage. Any Csound file can be run with Cabbage, regardless of whether or not it has a graphical interface. Cabbage is designed for realtime processing in mind. It is possible to use Cabbage to run Csound in the more traditional score-driven way, but your success may vary.
Cabbage is a ‘host’ application. It treats each and every Csound instrument as a unique audio plugin, which gets added to a digital audio graph (DAG) once it is compiled. The graph can be opened and edited at any point during a performance. If one wishes to use one of their Csound instruments in another audio plugin host, such as Reaper, Live, Bitwig, Ardour, QTractor, etc, they can export the instrument through the ‘Export instrument’ option.