SoundVolumeView is a simple tool for Windows Vista/7/8/2008/10 that displays general information and current volume level for all active sound components on your system, and allows you to mute and unmute them instantly. SoundVolumeView also allows you to save a sound profile into a file, containing the current volume level and the mute / unmute state of all sound components, as well as the default sound devices, and then later, load the same file to restore exactly the same volume levels and settings. There is also extensive command-line support, which allows you to save/load profiles, change current volume of every sound component, and mute / unmute every sound component, without displaying any user interface.
SIO4ALL is a hardware independent low latency ASIO driver for WDM audio devices. It uses WDM Kernel Streaming and sometimes even more sophisticated methods to achieve its objectives.
In order to successfully run ASIO4ALL, you need:
A WDM-compatible operating system, such as Win98SE/ME/2k/XP/2003/XP64 or Windows Vista x86/x64.
A WDM-driver for your audio hardware. (Under Win2k/XP/Vista… this is implicit, not so under Win98SE/WinME.)
A couple minutes of your time and a little bit of luck.
What ASIO4ALL will NOT do:
Replace your existing sound card drivers or mess with them in any way.
Install any kernel mode components that could potentially affect the stability of your system.
“Overclock”, or otherwise operate your audio hardware in ways that could potentially be harmful and/or void your warranty, except, of course, in cases where the manufacturer of your hardware has specifically stated that the use of ASIO4ALL would void your warranty indeed.
Cloud Seed is an algorithmic reverb plugin built in C# and C++ for emulating huge, endless spaces and modulated echoes. The algorithms are based on the same principles as manu classic studio reverb units from the 1980’s, but Cloud Seed does not attempt to model any specific device, or even to be a general-purpose reverb plugin at all. It is best employed as a special effect, for creating thick, lush pads out of simple input sounds.
CHOW is a digital distortion effect designed for maximum truculence, somewhere between a true half-wave rectifier and a noisy vintage compressor. Useful for mixing guitars, drums, even vocals when a heavily degraded sound is desired. Feel free to build and use for your own enjoyment!
Acon Digital Multiply is a free and versatile chorus effect with a unique twist. Each simulated voice is processed with a phase randomizing filter so that unpleasant comb filter effects are avoided. The effect can be used to simulate the effect of several performers playing the same tones simultaneously, to widen the spatial image or to create special effects for sound design. Multiply can simulate up to 6 additional voices and both the pitch and the loudness of the voices can be modulated. There is also an integrated equalizer consisting of low cut, low shelf, high shelf and high cut filters that can be applied to the effect signal. An integrated pre-delay section makes it possible to create modulated and diffuse echo effects.
Radio Tray is an online radio streaming player that runs on a Linux system tray. Its goal is to have the minimum interface possible, making it very straightforward to use. Radio Tray is not a full featured music player, there are plenty of excellent music players already. However, there was a need for a simple application with minimal interface just to listen to online radios. And that’s the sole purpose of Radio Tray.
plays most media formats (based on gstreamer libraries)
Argotlunar is a tool for creating surreal transformations of audio streams. Specifically, it is a real-time delay-line granulator. It disintegrates an audio stream into short samples (grains). Each grain can have random settings of amplitude, panning, duration, delay, pitch, glissando, filter and envelope. The output of all grains is mixed together into a stream which can be fed back into the main input.
Time-related parameters can be synced to the host tempo, for rhythmic and pulsing textures. Pitch-related parameters can be quantized for harmonic and melodic effects. Feedback can create chaotic, densely layered, and distorted sounds.
Most of the parameters can be correlated. Examples:
Filter cut-off correlated with pitch: Higher filter cut-off for grains with higher pitch, and vice versa.
Grain duration correlated with panning: Grains with shorter duration panned to the centre of the stereo field, and grains with longer duration panned wide in the stereo field.