Foobar2000 & MathAudio Room EQ


The frequency response of your room is very different in every point of the room. “Good” equalization in one point can worsen the sound in the neighboring point. Single-point equalization is not reliable and cannot be used in a professional room correction system. On the other hand, multipoint equalization is not simple; both the volume and the phase of the testing signal are very different in different points of the room. Simple averaging is not applicable. MathAudio Room EQ applies a state-of-the-art multipoint correction algorithm which ensures the best possible improvement in every point of the listening area.

  • Corrects deficiencies of room acoustics (multipoint compensation).
  • Corrects acoustic imperfections of speakers.
  • Avoids the pre-echo (pre-ringing) problem of conventional convolver-based room correction systems. The absence of pre-echo ensures the neutrality of the sound.
  • Works in rooms, halls and outdoor venues of any size.
  • Works with zero latency. Perfect for live performances and studio monitoring.
  • Doesn’t delay the audio track when playing video.
  • Corrects both amplitude and phase components of frequency response.
  • Quells resonance peaks of frequency response while leaving the deep notches.
  • Avoids the overcompensation which happens in conventional linearizing room correction systems.
  • Manually adjustable level of compensation allows one to reach the maximum transparency of the sound.
  • Supports full range of sample rates from 44,056 kHz up to 384 kHz. All sample rates are supported without resampling to avoid any possible loss in quality.
  • Includes a custom target curve feature.
  • Applies 64-bit signal path throughout.
  • Works with USB measurement microphones (e.g. MiniDSP UMIK-1 or Dayton Audio UMM-6) or standard measurement microphones (e.g. NADY CM100 or Dayton Audio EMM-6).
    Supports microphone calibration files.
  • Applies a patented method of frequency response correction.
  • Freeware Foobar2000 Component

mathaudio-room-eq

mathaudio.com/room-eq

AutoEQ ~ Automatic Headphone Equalization


AutoEQ is a project for equalizing headphone frequency responses automatically and it achieves this by parsing frequency response measurements and producing a equalization settings which correct the headphone to a neutral sound. This project currently has almost 2000 headphones covered in the results folder. See Usage for instructions how to use the results with different equalizer softwares and Results section for details about parameters and how the results were obtained.

AutoEQ is not just a collection of automatically produced headphone equalization settings but also a tool for equalizing headphones for yourself. frequency_response.py provides methods for reading data, equalizing it to a given target response and saving the results for usage with EqualizerAPO. It’s possible to use different compensation (target) curves, apply tilt for making the headphones brighter/darker and adding a bass boost. It’s even possible to make one headphone sound (roughly) like another headphone.

Third major contribution of this project is the measurement data and compensation curves all in a numerical format except for Crinacle’s raw data. Everything is stored as CSV files so they are easy to process with any programming language or even Microsoft Excel.

github.com/jaakkopasanen/AutoEq

foo_dsp_xgeq ~ Advanced Foobar2000 Equalization


Foobar DSP based graphic equalizer.

Features:

  • 31 bands (1/3rd octave width)
  • boost / cut range of +-12 dB in 0.1 dB steps
  • master gain (can be set manually or automatically => prevents clipping for the most part)
  • minimum phase (=> no pre-echo)
  • approximates a smooth frequency response (=> no ‘steps’ between the bands)
  • import / export presets
  • mono and stereo mode

www.foobar2000.org/components/view/foo_dsp_xgeq

EQ preset generation ~ github.com/jaakkopasanen/AutoEq

TDR VOS SlickEQ ~ Equalizer Plugin


TDR VOS SlickEQ is a mixing / mastering equalizer designed for ease of use, musical flexibility and impeccable sound.

Three (and a half) filter-bands arranged in a classic Low/Mid/High semi-parametric layout offer fast and intuitive access to four distinct EQ modes, each representing a set of distinct EQ curves and behaviors. An elaborate auto gain option automatically compensates for changes of perceived loudness during EQ operation. Optionally, SlickEQ allows to exclusively process either the stereo sum or stereo difference (i.e. “stereo width”) without additional sum/difference encoding.

In order to warm up the material with additional harmonic content, SlickEQ offers a switchable EQ non-linearity and an output stage with 4 different saturation models. These options are meant to offer subtle and interesting textures, rather than obvious distortion. The effect is made to add the typical “mojo” often associated with classy audio gear.

An advanced 64bit multirate processing structure practically eliminates typical problems of digital EQ implementations such as frequency warping, quantization distortion and aliasing.

Beside the primary controls, the plug-in comes with an array of additional helpers: Advanced preset management, undo/redo, quick A/B comparison, copy & paste, an online help, editable labels, mouse-wheel support and much more.

Key specs and features:

  • Intuitive, yet flexible semi parametric EQ layout
  • Modern user interface with outstanding usability and ergonomics
  • Carefully designed 64bit “delta” multi-rate structure
  • Three EQ bands with additional 18dB/Oct high-pass filter
  • Four distinct EQ models: “American”, “British”, “German” and “Soviet” with optional non-linearity
  • Five output stages: “Linear”, “Silky”, “Mellow”, “Deep” and “Toasted”
  • Advanced saturation algorithms by VoS (“Stateful saturation”)
  • Highly effective and musically pleasing loudness compensated auto gain control
  • Stereo and sum/difference processing options
  • Toolbar with undo/redo, A/B, advanced preset management and more

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www.tokyodawn.net/tdr-vos-slickeq

Tiny Player ~ Windows Applet


Audio, video and CD/DVD player that uses DirectShow technology. It can read (but not modify) ID3/Ogg/APE/WMA tags and show sub/srt/aqt/dks subtitles. CD information can be obtained from freedb, CD-TEXT or cdplayer.ini and submitted to freedb.

Features:

  • custom playback speed, single frame step, capture frame
  • you can change subtitles color, size, font, vertical position
  • no gap between audio tracks
  • save audio to WAV file
  • equalizer
  • two visualizations – spectrum and oscilloscope

tiny player

sourceforge.net/projects/tinyplayer

ScorchCrafter ~ Guitar FX DAW Plugins


A group of audio DAW plug-ins targeting Windows (VST), Mac (VST/AU), and Linux, mostly for guitar amplifier simulation, with the C-120 being the flagship product (which started off long ago as a closed-source VST). Open source, mostly under GPL.

Features

  • Up to 128-bit (internal) Multi-Stage Guitar Amplifier Layered Distortion, also runs in 64 and 32 bit modes
  • Native Mac and Linux ports coming soon
  • Advanced maths for tube-like guitar amplifier distortion, doesn’t use cheap waveshaping
  • Designed with dynamic response that changes according to the input level – Much more than just a basic “sample in, sample out”
  • Up to 12x Internal Oversampling, separate controls for live/online and off-line render
  • Multi-Band EQ – low, mid, high, contour, presence
  • Built-in custom convolution-based cab-mic effect, works with almost any sample rate and/or audio buffer size
  • New version of C120 has less clutter in GUI, separate page for advanced features
  • No commercial bloat!
  • GPL license, but just for the plug-in itself
  • Any rendered/processed audio is YOURS (any license you want)!
  • Hand-Coded in C++, pre-fab code or “wizards” were NOT used to build this!
  • Primarily built with MinGW-w64 and Code::Blocks IDE
  • NEW Jykwrakker plugin also features custom stereo reverb FX you won’t find elsewhere.
  • NEW Source code available under zlib license (long overdue)

scorchcrafter

sourceforge.net/projects/scorchcrafter

HeSuVi ~ Headphone Surround Virtualizations


This tool imitates the 7.1 to binaural sound effect of many surround virtualizations by making use of Equalizer APO’s convolution filter. Available impulse response that were recorded with activated…

  • Dolby Atmos Headphone
  • CMSS-3D
  • SBX Pro Studio Surround (also found in BlasterX Acoustic Engine & THX TruStudio Pro)
  • Dolby Headphone
  • Sennheiser GSX Binaural 7.1
  • DTS Headphone:X
  • Windows Sonic Headphone
  • Dolby Home Theater v4 Headphone Surround Virtualizer
  • Razer Surround
  • Out Of Your Head
  • Flux HEar V3
  • OpenAL and DirectSound3D HRTFs
  • Waves Nx
  • and many more!

Features:

  • many different headphone surround impulse responses
  • powerful graphic equalizer
  • equalizer presets for over 1000 popular headphones
  • use multiple devices on one sound card
  • extensive control over different volume levels
  • apply and save the processing onto your audio files
  • fully configurable crossfeed
  • quickly save & load profiles, even through hotkeys
  • supports command line parameters for all options
  • rearrange the virtual speakers’ positions
  • intelligent stereo upmix
  • portable installation with easy one-click updater

ourceforge.net/projects/hesuvi/
sourceforge.net/p/hesuvi/wiki/Help