Overtone GEQ is a free 7-band harmonic (overtone) graphic equalizer AudioUnit, AAX, and VST plugin with multi-channel operation support (supporting up to 8 input/output channels, audio host application-dependent). Overtone GEQ offers extensive internal channel routing capabilities, and supports mid/side channel processing.
Beside equalizing, Overtone GEQ applies harmonic enhancement: it uses 7 harmonic enhancement modules, one for each EQ band. This generates a complex harmonic coloration you will probably like a lot.
Overtone GEQ was designed to allow audio engineers to apply quick EQ shape adjustments together with adding a bit of harmonic richness to the audio material (mainly mixes and sub-mixes due to a comparably high load this EQ puts on a CPU).
Read a DLNA Media Server to select music to play on your DLNA Renderer
Scan the network for your Media Server (“Server”) and Renderer (“Renderer”) devices, select one of each and then from the main screen select the music you want to play, drilling into Albums, Artists, Genres (all defined by your Media Server). Any music you want to hear is called a track and is loaded onto the play queue. Then select Play button to listen to the track listed at the top of the queue. You can also create playlists and store your favorite tracks for playback.
Swing Music is a fast and beautiful, self-hosted music player for your local audio files. Like a cooler Spotify … but bring your own music. Just run the app and enjoy your music library in a web browser.
Features:
Daily Mixes – curated everyday based on your listening activity
Metadata normalization – a clean and consistent library
Album versioning – normalized albums and association with version labels (eg. Deluxe, Remaster, etc)
Related artist and albums
Folder view – Browse your music library by folders
Playlist management
Beautiful browser based UI
Silence detection – Combine cross-fade with silence detection to create a seamless listening experience
Collections – Group albums and artists based on your preferences
Statistics – Get insights into your listening activity
Lyrics view
Android client
Last.fm scrobbling
Multi-user support
Cross-platform – Windows, Linux, MacOS (coming soon), arm64, x86
Foo Scrobbler (foo_scrobbler_mac) is a native Last.fm scrobbling plugin for foobar2000 on macOS. Submits tracks based on precise playback rules, caches scrobbles when offline, and operates silently after one-time authentication. Built using the official foobar2000 plugin API, it focuses on reliability, low overhead, and correct metadata handling. Fully open-source under GPLv3.
caudec is a command-line utility that transcodes (converts) audio files from one format (codec) to another, among other things.
It leverages multi-core CPUs and runs multiple processes concurrently (one per file and per codec, and more than one thread per codec when it supports it). The objective is to hog the CPU as much and as long as possible. One strategy is to sort input files by size, so that the largest files potentially get more threads towards the end of the job.
Supported output formats / codecs: all of the above, as well as LossyWAV / LossyFLAC, MP3, AAC (.m4a), Ogg Vorbis, Opus.
Supported platforms: macOS, Linux.
Transcoding to several different codecs at once is possible. In that case, decoding of input files is done only once.
Metadata is preserved (as much as possible) from one codec to another.
Artwork can be embedded into each file, and / or copied to the output directory. It can be done selectively (e.g. embed and / or copy one image for lossless files, and another image for lossy files).
Audio can be resampled (e.g. 48kHz to 44.1kHz) and downmixed (e.g. 6 channels to stereo). A profile can be provided to set a maximum value for the number of channels, bit depth and sampling rate. When a profile is provided, the source will only be altered after decoding and before encoding, if some metric of the source is above the given profile.
Multiprocess ReplayGain scanner for FLAC, WavPack, MP3, Ogg Vorbis, Opus.
Ability to hard link lossy files to a different directory when encoding to WavPack Hybrid. The point is to have two libraries that takes the storage of just one, with a lossy collection that has its own root directory and that’s easy to drag and drop to a device such as a smartphone or a Digital Audio Player (DAP).
Ability to touch files and album directories using metadata to reflect the music’s release date and duration (see example below).
Buzz transcribes and translates audio to text offline using OpenAI’s Whisper. Import audio and video files into Buzz and export them as TXT, SRT, or VTT files. Buzz supports Whisper, Whisper.cpp, Faster Whisper, Whisper-compatible models from the Hugging Face repository, and the OpenAI Whisper API.
Features:
Transcribe audio and video files or Youtube links
Live realtime audio transcription from microphone
Presentation window for easy accessibility during events and presentations
Speech separation before transcription for better accuracy on noisy audio
Speaker identification in transcribed media
Multiple whisper backend support
CUDA acceleration support for Nvidia GPUs
Apple Silicon support for Macs
Vulkan acceleration support for Whisper.cpp on most GPUs, including integrated GPUs
Export transcripts to TXT, SRT, and VTT
Advanced Transcription Viewer with search, playback controls, and speed adjustment
Keyboard shortcuts for efficient navigation
Watch folder for automatic transcription of new files
Command-Line Interface for scripting and automation
Clamps, short for “Common Lisp Aided Music Production System”, is a software system for realtime and non-realtime music production written in Common Lisp. It enables a seamless workflow between high-level structures to define musical processes all the way down to low level DSP definitions for sound creation including browser based interfaces for interactive work and control useable for live performances. In that respect it combines features of systems like OpenMusic, SuperCollider or the Pure Data/Max family of software.
Bitter shows how many of the available bits are being used by the audio signal, reports clipping samples, and estimates when digital-to-analog conversion would cause inter-sample clips. Typical uses for a bitscope include: verifying that a render dither is working properly; verifying that a particular plugin is not reducing the signal bit depth; testing for faulty audio source data.
Features:
Check for Intersample Clipping that may appear during digital-to-analog conversion
Detailed display of the usage density of each bit
Reveal the bitrate of the digital signal, which may well differ from that of the file’s bitrate or your DAW’s audio engine bitrate
OpenMusic (OM) is a visual programming language based on Common Lisp. Visual programs are created by assembling and connecting icons representing functions and data structures. Most programming and operations are performed by dragging an icon from a particular place and dropping it to an other place. Built-in visual control structures (e.g. loops) are provided, that interface with Lisp ones. Existing CommonLisp/CLOS code can easily be used in OM, and new code can be developed in a visual way.
OM may be used as a general purpose functional/object/visual programming language. At a more specialized level, a set of provided classes and libraries make it a very convenient environment for music composition. Above the OpenMusic kernel, live the OpenMusic Projects. A project is a specialized set of classes and methods written in Lisp, accessible and visualisable in the OM environment. Various classes implementing musical data / behaviour are provided. They are associated with graphical editors and may be extended by the user to meet specific needs. Different representations of a musical process are handled, among which common notation, midi piano-roll, sound signal. High level in-time organisation of the music material is proposed through the concept of “maquette”.
OM-SoX is a library for multichannel audio manipulation and functional batch processing for OpenMusic, a visual programming environment based on CommonLisp / CLOS.