ASIOWmpPlg is a Windows Media Player plugin that plays incoming audio through a user-selectable ASIO device. The Windows Media Center application is also supported.
Tag Archives: Input
foo_input_vgmstream ~ Foobar2000 Plays Game Audio
This Foobar2000 component decodes dozens of streamed ADPCM or other compressed format files extracted from various console and PC games.
www.foobar2000.org/components/view/foo_input_vgmstream
Supported codec types:
Quick list of codecs vgmstream supports, including many obscure ones that are used in few games.
PCM 16-bit
PCM 8-bit (signed/unsigned)
PCM 4-bit (signed/unsigned)
PCM 32-bit float
u-Law/a-LAW
CRI ADX (standard, fixed, exponential, encrypted)
Nintendo DSP ADPCM a.k.a GC ADPCM
Nintendo DTK ADPCM
Nintendo AFC ADPCM
ITU-T G.721
CD-ROM XA ADPCM
Sony PSX ADPCM a.k.a VAG (standard, badflags, configurable, Pivotal)
Sony HEVAG
Electronic Arts EA-XA (stereo, mono, Maxis)
Electronic Arts EA-XAS (v0, v1)
DVI/IMA ADPCM (stereo/mono + high/low nibble, 3DS, Omikron, SNDS, etc)
Microsoft MS IMA ADPCM (standard, Xbox, NDS, Radical, Wwise, FSB, WV6, etc)
Microsoft MS ADPCM (standard, Cricket Audio)
Westwood VBR ADPCM
Yamaha ADPCM (AICA, Aska)
Procyon Studio ADPCM
Level-5 0x555 ADPCM
lsf ADPCM
Konami MTAF ADPCM
Konami MTA2 ADPCM
Paradigm MC3 ADPCM
FMOD FADPCM 4-bit ADPCM
Konami XMD 4-bit ADPCM
Platinum 4-bit ADPCM
Argonaut ASF 4-bit ADPCM
Ocean DSA 4-bit ADPCM
Circus XPCM ADPCM
OKI 4-bit ADPCM (16-bit output, 4-shift, PC-FX)
Ubisoft 4/6-bit ADPCM
SDX2 2:1 Squareroot-Delta-Exact compression DPCM
CBD2 2:1 Cuberoot-Delta-Exact compression DPCM
Activision EXAKT SASSC DPCM
Xilam DERF DPCM
InterPlay ACM
VisualArt’s NWA
Electronic Arts MicroTalk a.k.a. UTK or UMT
CRI HCA
Xiph Vorbis (Ogg, FSB5, Wwise, OGL, Silicon Knights)
MPEG MP1/2/3 (standard, AHX, XVAG, FSB, AWC, P3D, etc)
ITU-T G.722.1 annex C (Polycom Siren 14)
ITU G.719 annex B (Polycom Siren 22)
Electronic Arts EALayer3
Electronic Arts EA-XMA
Sony ATRAC3, ATRAC3plus
Sony ATRAC9
Microsoft XMA1/2
Microsoft WMA v1, WMA v2, WMAPro
AAC
Bink
AC3/SPDIF
Xiph Opus (Ogg, Switch, EA, UE4, Exient)
Xiph CELT (FSB)
Musepack
FLAC
Others
foo_input_sacd ~ Foobar2000 Super Audio CD Decoder
Super Audio CD Decoder input plugin for foobar2000. Decoder is capable of playing back Super Audio CD ISO images, DSDIFF, DSF and DSD WavPack files. Direct DSD playback for compatible devices.
Separate DSD Processor/DSD Converter plugins for track extraction into DSD/DST encoded files.
sourceforge.net/projects/sacddecoder
Foobar2000:Components/Super_Audio_CD_Decoder_(foo_input_sacd)
Sony: How to install a Super Audio CD Decoder component
I’ve successfully followed these steps to get DSD (.dsf filetype) and SACD (.iso filetype) playing at high bit rate using foobar2000 on my S.M.S.L M500 DAC.
This has been adapted from “SECTION II” of this page, thanks to “sirblew” for the tip!
Introduction
DSD stands for Direct Stream Digital and it is a high-definition lossless audio format with a twist. PCM signal solutions (like FLAC, TTA or APE) measure a set of bits multiple times per second to capture the audio data, hence the 16/24-bit parameter. On the other hand, DSD uses only one bit but samples it 2.8 million times a second to capture the audio signal.
ASIO Output (Required)
Download and extractΒ foo_out_asio – ASIO Output
Install the asio component:
- File > Preferences > Components
- Click Install.
- Select “foo_out_asio.fb2k-component”.
- Click OK, then OK again to restart Foobar2000.
Set the asio component as the output device:
- File > Preferences > Playback > Output
- Device: “ASIO : USB DAC ASIO” (or name of your device)
Optionally, disable all other devices:
- File > Preferences > Playback > Output > Devices
- (uncheck all but “ASIO : USB DAC ASIO”, for example)
SACD (ISO) Playback
Download and extract foo_input_sacd – Super Audio CD Decoder. This decoder is capable of playing back Super Audio CD ISO images, DSDIFF, DSF and DSD WavPack files.
Install DSD SACD component:
- File > Preferences > Components
- Click Install.
- SelectΒ onlyΒ “foo_input_sacd.fb2k-component”.
- Click OK, then OK again to restart Foobar2000.
Set plugin for “PCM” as output mode:
- File > Preferences >Tools > SACD
- Output (per device)
- Type: “DSD+PCM” (was PCM). Note:Β DSD+PCM will send a converted to PCM stream to Foobar so graphic add-ons like VU-meters, spectrographs and so on will work as they do when playing regular PCM files.
- Samplerate: 384000 (was 44100)
- Converter
- DSD2PCM Mode: “Direct (64fp, 30kHz lowpass)” (was “Multistage (32fp)”).Β 30KHz low pass filtered means all DSD noise above that frequency is removed and does not reach the amp.
- Input
- Preferable Area: “Stereo” (was “None”).Β Only stereo tracks are displayed.
- Β Editable Tags (was unchecked).
- Β Store Tags With ISO (was unchecked).Β Stores tag info in the plugin folder.
- Β Linked 2CH/MCH Tags (was unchecked).Β Tags added to a SACD ISO will be shared between stereo and multichannel tracks.
- Click OK
DSF Extraction (optional)
This can be useful if you open an ISO file and want to extract the contained files to DSF.
Download and extract foo_dsd_converter.
Install DSD Converter component:
- File > Preferences > Components
- Click Install.
- SelectΒ onlyΒ “foo_dsd_converter.fb2k-component”.
- Click OK, then OK again to restart Foobar2000.
Ensure “Convert” menu item is enabled:
- File > Preferences > Display > Context Menu
- Ensure “Convert” (and child items) are checked.
Now right click a file in the playlist an choose “Convert > DSD Convert”.
- Output format: DSF
- Path:
- Output style: “…” then choose file name: “nn. title” and close dialog.
- Click “Convert”.
Foobar2000 ~ Encoder & Input List
Additional encoding/decoding and input components expand the range of audio file formats that can be played by Foobar2000. Not all of these components are official or officially recommended. Listed alphabetically by component name.
- foo_ac3 ~ Decodes ATSC A-52 bitstream files (.AC3). Also includes a packet decoder for Matroska files containing AC3 streams.
- foo_asap ~ Decodes Atari 8-bit chiptunes in the following formats: SAP, CMC, CM3, CMR, CMS, DMC, DLT, MPT, MPD, RMT, TMC, TM8, TM2, FC. Also plays files in all foobar2000-supported formats from ATR disk images.
- foo_gep ~ Decodes several game console music formats: AY, GBS, GYM, HES, KSS, NSF, SAP, SGC, SPC, and VGM.
- foo_input_adplug ~ Decodes all Adlib FM chip formats supported by the AdPlug library.
- foo_input_amr ~ Plays Adaptive Multi-Rate audio (AMR or AMR-NB).
- foo_input_avs ~ Decodes AviSynth scripts (.AVS), audio only. Requires AviSynth 2.5 or newer.
- foo_input_dsdiff ~ Adds decoding support for DSDIFF files (.DFF).
- foo_input_dts ~ Decodes DTS Coherent Acoustics files (.DTS) and DTS WAV files (.DTSWAV). Also includes a packet decoder for Matroska files containing DTS streams, and a decode post-processor which supports decoding DTS streams from 44100Hz or 48KHz 16-bit lossless PCM streams.
- foo_input_dvda ~ Decoder is capable of playing back DVD-Audio discs, ISO images, AOB, MLP and Dolby TrueHD files in full resolution. Dedicated plugin for DTS-HD playback.
- foo_input_gsf ~ Decodes .GSF/.MINIGSF files.
- foo_input_ht ~ Decodes Sega Dreamcast Sound Format (.DSF/.MINIDSF) files and Sega Saturn Sound Format (.SSF/.MINISSF) files.
- foo_input_hvl ~ Decodes Hively Tracker files (.HVL) as well as Abyss’ Highest eXperience files (.ahx)
- foo_input_kdm ~ Decodes Ken Silverman’s Digital Music format files. (.kdm)
- foo_input_monkey ~ Decodes Monkey’s Audio files (.APE) as well as APE Link files (.APL).
- foo_input_ncsf ~ Decodes Nitro Composer Sound Format files (.NCSF/.MININCSF).
- foo_input_org ~ Decodes Organya (.ORG) files.
- foo_input_qsf ~ Decodes Capcom QSound Sound Format files (.QSF/.MINIQSF).
- foo_input_shorten ~ Adds support for decoding Shorten files and tagging them through external APEv2 tags.
- foo_input_sacd ~ Decoder is capable of playing Super Audio CD ISO images, DSDIFF, DSF and DSD WavPack files. Direct DSD playback for compatible devices.
- foo_input_spotify ~ Spotify support for foobar2000. Requires a Spotify premium account.
- foo_input_syntrax ~ Supports playback of the Syntrax or Jaytrax module format. (.JXS)
- foo_input_tak ~ Alternative TAK decoder component. Bundles TAK 2.3.1 beta 1 decoder library.
- foo_input_tfmx ~ Decodes TFMX files (MDAT., TFMX., .MDAT, .TFM, .TFMX, .TFX).
- foo_input_tta ~ Decoder for the TTA Lossless Audio Codec. Decodes .tta files.
- foo_input_usf ~ This is a decoder which adds support for playing (Ultra) Nintendo 64 Sound format (.USF/.MINIUSF) files.
- foo_input_v2m ~ Farbrausch V2 module (V2M) decoder
- foo_input_vgmstream ~ Decodes dozens of streamed ADPCM or other compressed format files extracted from various console and PC games.
- foo_input_vio2sf ~ Decodes Nintendo DS Sound Format files (.2SF/.MINI2SF).
- foo_input_zxtune ~ Decodes ZX Spectrum, Amiga, PC, Atari, Acorn chip / digital / fm tunes.
- foo_luner2 ~ Decodes Lunar:Β Eternal Blue disc for Sega CD.
- foo_midi ~ Decodes General MIDI files (.MID, .KAR) and RIFF MIDI files (.RMI) as well as several proprietary MIDI formats (.MIDS, .MDS, .HMI, .HMP, .MUS, .XMI, .LDS).
- foo_openmpt54 ~ This component aims to replace the DUMB module decoder, or foo_dumb, as it is much faster, and also in some ways more accurate than DUMB. It also supports more features internally, such as MO3 decoding, and unpacking xpk, ppm, and mmcmp formats.Β It also supports .MPTM/.MPTMZ, .MO3, .UMX, .MOD/.MDZ/.MDR/.M15, .S3M/.S3Z, .XM/.XMZ, .IT/.ITZ, .STM, .PT36, .NST, .M15, .STK, .ST26, .ICE, .WOW, .ULT, .669, .MTM, .MED, .FAR, .MDL, .AMS, .DSM, .AMF, .OKT, .DMF, .PTM, .PSM, .MT2, .DBM, .DIGI, .IMF (Imago Orpheus), .J2B, .PLM, .SFX, .SFX2, .MMS, .STP, .C67, .GDM, and .DTM.
- foo_pd_aac ~ This component replaces the stock input component’s AAC decoder with the one from FDK-AAC v2.0.1, to support AAC formats not supported by FFmpeg, such as xHE-AAC / USAC.
- foo_psf ~ Decodes Sony Playstation Sound Format files (.PSF/.MINIPSF) as well as Playstation 2 Sound Format files (.PSF2/.MINIPSF2).
- foo_sid ~ Decodes Commodore 64 SID sound files (.SID, .MUS). Based on resid-fp.
- foo_snesapu ~ An alternative decoder for Super Nintendo SPC Sound Format files (.SPC).
- foo_youtube ~ Play Youtube videos and playlists directly from their URLs.
Additional Input Resources:
foo_hdcd ~ This post processing service component will decode HDCD data in any 16-bit PCM stream passed through it by supporting inputs, such as CDDA, WAV, FLAC, and WavPack.
Command-Line Decoder Wrapper ~ This component allows foobar2000 to play or convert any audio format with a standalone command-line decoder available, including various exotic formats that do not have native foobar2000 decoder components. (foo_input_exe)
FFmpeg Decoder Wrapper ~ This component allows foobar2000 to read arbitrary file formats via user-supplied ffmpeg.exe and ffprobe.exe. (foo_input_ffmpeg)
foo_dyndec ~ Exposes the decoded sample rate, number of channels and bit depth to components that can only use static information natively.
foo_input_dummy ~ a pseudo input
